Design Patterns
Șabloane de design creaționale, structurale și comportamentale cu exemple în C#.
Design Patterns
Introduction to Design Patterns
Overview of design patterns and when to use them in software development
Singleton Pattern
Ensure a class has only one instance and provide global access to it
Factory Patterns
Create objects without specifying their exact classes
Strategy Pattern
Define a family of algorithms, encapsulate each one, and make them interchangeable
Observer Pattern
Define a one-to-many dependency so that when one object changes state, all dependents are notified
Decorator Pattern
Attach additional responsibilities to objects dynamically